![]() ![]() I would have the Rakshasa Plane Shift the Cleric, Tank the Wizards 1 lvl7 spell and then if it survives the attacks from the fighter and rogue, Dominate the fighter and start double teaming the rogue. ![]() So lets say you go by the CR assumption of 4 characters at the level of the creatures CR should be able to fight it and say you have a party that has a Wizard, Rogue, Fighter and Cleric all at lvl13. Then if the martial class gets close and it's not a character built with high Charisma or proficiency in Charisma saves, they are pretty much gone when they get plane shifted or as you mentioned Dominate person to get rid of 2 of them. Since they are IMMUNE to 6th level spells and lower, you need to be a lvl13 caster at least to be able to do anything to it. I would say the combination of limited magic immunity and being able to cast Plane Shift puts it at CR13 against casters, especially if they only have 1 or 2 magic weapon using physical attackers. That would lend itself to an ambush strategy fitting a Rakshasa: curse everyone and get out, let them die slowly. Curse of Strahd Zombies cause a curse that not only prevents healing, but reduces the HP maximum by 10 every day until you die. ![]() Am I not seeing something? Does the CR depend on the Rakshasa preparing the fight according to its intelligence and social skills? Every intelligent creature can place traps and meat shields to hide behind, how is this one different?ĮDIT: the curse should also not be a real threat, it is easy to come by a cleric or paladin to remove it. Of course this is a cherry-picked scenario, but it makes me think a Rakshasa should count as CR6. This can't be a challenge for a group of four naked monks at level 6, for example, because they can attack four times each turn with magical fists and find a way to remove the one monk who was dominated from the fight for a minute. The immunity to physical nonmagical damage is "just" a gate keeping new adventurers out of the fight, but the moment everyone has a way of dealing magical damage at will this creature drops down to 110HP 16AC with two +7 melee attacks for 9 dmg each turn and the only other threat is one use of Dominate Person. Can someone explain the challenge rating of the Rakshasa? I would see it at around 7. Monstrous Compendium Vol 3: Minecraft Creatures ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |